When Edie Gardner’s life in New York comes crumbling down, her grandmother Adele “Punk” Cheramie urges her to return to Bayou du Chêne, a tiny hamlet in coastal Mississippi where Edie spent many happy summers growing up. Punk and her three closest friends introduce Edie to the Trove, a fascinating gallery and antique shop that seems to have appeared out of nowhere.
The Trove’s proprietor, Jason Toussaint, has a gift for reading his customers’ needs. He gives Edie a Victorian parlor game called Confessions, which asks players a series of ever-more-personal questions. It seems like harmless fun at first. But the game has a way of uncovering secrets–including a heartbreaking disappearance that has haunted one of the players for decades.
Banding together, these women are determined to mend each other’s hurts, encourage each other’s dreams, and find the answers that will bring healing.
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Summary
"Help one, save one, lead one home." Cryptic words written in the sand, in Hebrew no less.
Weighted down with indescribable grief over the loss of her best friend, Edie Gardner leaves New York City and travels miles to the south towards the one person who never fails to sooth her soul, Punk Cheramie; arguably one of the best cooks in Mississippi. Her grandmother's coastline cottage is Edie's favorite spot, not to mention Punk's three rambunctious friends whose constant dialogue and entertaining antics prove impossible to resist.
When the ladies gather for an epic shopping trip, they end up at an eclectic curiosity shop in Biloxi, where an enigmatic owner not only decodes the Hebrew message, but sends the women home with a vintage parlor game, and upon a return trip offers Edie a part-time job. The days and weeks that follow not only reunite Edie with a life long passion but with a much treasured love. And she isn't the only one.
A sweet blend of hilarity and heartache coupled with a little glimpse of heaven empowers this story to remove layers upon layers of grief, regret and unfinished memories; it's what light is all about.